The Abilities in the Ex2e Character Creation section translate directly, except as follows:
Dawn = Jedi Guardian
Jedi Guardians are the warriors, the aggressive negotiators, and the weapons trainers of the Jedi Order.
Archery -> Ranged Weapons (Generally includes beam weapons, but some projectile weapons would be included at a higher difficulty, if no specialty is taken).
Martial Arts (1 point requirement for Jedi)
Melee -> Brawl (Brawl covers all non-formalized fighting styles, armed and unarmed.)
Thrown -> Lightsaber (Jedi only; 1 point requirement for Jedi; actions originally covered by thrown would be matters of Martial Arts or Melee as appropriate)
WarAbilities: Zenith = Jedi Masters
Since I have no requirement to follow any 'canonical' Star Wars historicos, I'm re-interpreting the Jedi Master as a class that teaches, a class that leads. The Masters have abilities and traits skill sets not typically found in the other classes.
Integrity (1 point requirement for Jedi; Force Sensitive only)
PerformancePresenceResistanceSurvivalTwilight = Jedi Scholar
Jedi Scholars include the Jedi Librarians, Jedi Medics, and Jedi Historians.
Craft (nearly every Jedi gains some ability in this skill in the process of constructing their own lightsaber)
Investigation (Investigation includes Information Discovery - the ability to use a Libarary and Data banks to look up information.)
Lore -> Technology ("Technology" covers both Technological knowledge and Computer Use.)
MedicineOccult -> Force Esotericism (Force Sensitive Only - Some Force abilities require specialized training and preparation, far beyond the direct channelling of regular force effects. These are covered by training in Force Esotericism.)
Night = Jedi Infiltrator
Infiltrator might be a class better suited to the Sith, but some Jedi, especially the rogue Jedi or those living under the reign of the Emperor, fall into this category.
AthleticsAwarenessDodgeLarcenyStealthEclipse = Jedi Consular
The Jedi Consular is traditionally the ambassador of the Jedi Order, but also the explorer.
BureaucracyLinguistics -> Cultural (The Cultural skill incorporates both Linguistics and the Socialogical and Historical aspects of Lore).
Ride -> Pilot (activities previously covered by Ride would be a matter of Atheletics with a Ride specialty)
Sail -> Navigate/AstrogateSocialize