The Exalted Acts of the Jedi

Tired of D20 Padawans who are so "balanced", they couldn't wrestle a protocol droid to the ground. Like the drama and grandeur of Exalted, but daunted by the impenetrable edifice of mythology? Here's one attempt to adapt the Exalted 2e system to a long time ago in a galaxy far, far away.

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17 April 2006

Character Creation: Castes and Abilities (Consolidated)

The Abilities in the Ex2e Character Creation section translate directly, except as follows:

Dawn = Jedi Guardian


Jedi Guardians are the warriors, the aggressive negotiators, and the weapons trainers of the Jedi Order.

Archery -> Ranged Weapons (Generally includes beam weapons, but some projectile weapons would be included at a higher difficulty, if no specialty is taken).

Martial Arts (1 point requirement for Jedi)

Melee -> Brawl (Brawl covers all non-formalized fighting styles, armed and unarmed.)

Thrown -> Lightsaber (Jedi only; 1 point requirement for Jedi; actions originally covered by thrown would be matters of Martial Arts or Melee as appropriate)

War

Abilities: Zenith = Jedi Masters


Since I have no requirement to follow any 'canonical' Star Wars historicos, I'm re-interpreting the Jedi Master as a class that teaches, a class that leads. The Masters have abilities and traits skill sets not typically found in the other classes.

Integrity (1 point requirement for Jedi; Force Sensitive only)

Performance

Presence

Resistance

Survival

Twilight = Jedi Scholar


Jedi Scholars include the Jedi Librarians, Jedi Medics, and Jedi Historians.

Craft (nearly every Jedi gains some ability in this skill in the process of constructing their own lightsaber)

Investigation (Investigation includes Information Discovery - the ability to use a Libarary and Data banks to look up information.)

Lore -> Technology ("Technology" covers both Technological knowledge and Computer Use.)

Medicine

Occult -> Force Esotericism (Force Sensitive Only - Some Force abilities require specialized training and preparation, far beyond the direct channelling of regular force effects. These are covered by training in Force Esotericism.)

Night = Jedi Infiltrator


Infiltrator might be a class better suited to the Sith, but some Jedi, especially the rogue Jedi or those living under the reign of the Emperor, fall into this category.

Athletics

Awareness

Dodge

Larceny

Stealth

Eclipse = Jedi Consular


The Jedi Consular is traditionally the ambassador of the Jedi Order, but also the explorer.

Bureaucracy

Linguistics -> Cultural (The Cultural skill incorporates both Linguistics and the Socialogical and Historical aspects of Lore).

Ride -> Pilot (activities previously covered by Ride would be a matter of Atheletics with a Ride specialty)

Sail -> Navigate/Astrogate

Socialize

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